Iczer
Iczer
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Recent Forum Posts
Scribbling on the network editor April 9, 2004, 8:29 p.m.
i also found myself wishing i could draw and type text in the network editor background. it would be a nice feature. i have no idea what kind of extra space or memory it would take to do this but i doubt it would be very much
Bones and deforming problems Oct. 23, 2003, 4:38 p.m.
hey Jeff, thanks for the reply
yeah i was using the capture regions as explained in the video tutorial for the simple arm setup found on this site. i never thought to use parenting before. i'm new to the whole bone thing. i'll try that out ASAP
thanks a ton
EDIT: k i tried it out finally. i didn't use the object merge however. it just seemed more confusing and not quite dong what i wanted. so i tried parenting the bones with the arm objects and that works fine it seems. so thanks again.
yeah i was using the capture regions as explained in the video tutorial for the simple arm setup found on this site. i never thought to use parenting before. i'm new to the whole bone thing. i'll try that out ASAP
thanks a ton
EDIT: k i tried it out finally. i didn't use the object merge however. it just seemed more confusing and not quite dong what i wanted. so i tried parenting the bones with the arm objects and that works fine it seems. so thanks again.
Bones and deforming problems Oct. 23, 2003, 1:54 a.m.
Hello everyone,
this question seems very simple yet i can't seem to find the answer. i am trying to animate a robotic arm in Houdini 6 using bones. i have 2 bones for the arm. one for the upper arm and one for the lower. they are on an IK chain. however whenever i try to test the arm out, the joint on the arm, where the elbow would be on a human arm, is deforming. i tried messing around with many options but can't figure this out. is there a simple solution to this problem? and if not, i'll take a complex one. thanks in advance for any help
Iczer
this question seems very simple yet i can't seem to find the answer. i am trying to animate a robotic arm in Houdini 6 using bones. i have 2 bones for the arm. one for the upper arm and one for the lower. they are on an IK chain. however whenever i try to test the arm out, the joint on the arm, where the elbow would be on a human arm, is deforming. i tried messing around with many options but can't figure this out. is there a simple solution to this problem? and if not, i'll take a complex one. thanks in advance for any help
Iczer