Igor Dmytrenko
IgorDmytrenko
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Sublayer style and material binding May 17, 2026, 8:28 a.m.
Its broken again in Houdini 21.0.569.
This happens when we have multiple separate pieces and then pack everything for the RBD procedural into a single mesh. Material bindings become broken.
All attributes persist. It also happens in the following scenario: import geo into SOPs, preserve all attributes as they are, SOP Import it back into LOPs, and reference all materials into the stage using the same hierarchy - then the materials end up messed up.
This happens when we have multiple separate pieces and then pack everything for the RBD procedural into a single mesh. Material bindings become broken.
All attributes persist. It also happens in the following scenario: import geo into SOPs, preserve all attributes as they are, SOP Import it back into LOPs, and reference all materials into the stage using the same hierarchy - then the materials end up messed up.