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Costa Rica


Recent Forum Posts

Redshift override proxy materials April 24, 2018, 1:41 p.m.

This is the reply I got from Adrian of RS Support to override the material from Houdini in Maya.

“To override proxy materials in Maya you need to name the shading group of you material the same name as the material in Houdini for instance by replacing the “/” with “_” so /mat/rsMaterial becomes _mat_rsMaterial

Hope it helps



Hope this help someone else

Redshift override proxy materials April 23, 2018, 4:06 p.m.

Hi guys

I'm doing a crowd sim in Houdini, appling a simple RSMaterial and exporting it as RSProxy so it can be rendered in Maya (the renderfarm is all based maya-redshift) and I want to have more control in the shading, most of it when it gets to lighting.

I have seen that RS allow us to override the material and so far I have manage to do this from proxies comming out from Maya, but how can I do the same with the RSProxies that I export from Houdini if in H doesn't have any shading groups?

Thanks for any help.

Pipeline question April 20, 2018, 3:26 p.m.

After some research I end up finding that the best way to go is with RSProxy:

First you create the FX needed, shade it with RS, before exporting it you scale all by 100, so it match Maya scale, and then you adjust the shader, after this, you just need to export it with the RSProxy and all will be fine!!

Hope this can help someone else.

Jason Leandro.