Jholen

Jholen

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project "Houdini, a great modeler" March 18, 2014, 10:45 a.m.

McNistor
Jholen
SideFX, make the right choice, consulting or hire Vitaly Bulgarov for improving Modelling inside Houndini.

What's wrong with me? Now I'm hurt.

Oh no, not my intention! You doing a great job

I think the best is take some famous name and work directly with him for improving but also publicizing the tools.

I started my softimage experience watching and studying the great tutorial done for gnomon by Vitaly.

So, is my opinion you (SideFx) need to improve modelling workflow and tools set, but also publicizing it very well (maybe with some spectacular tutorial like done by Vitaly with softimage). Houdini is know for FX and procedural work flow in general, but also is known to be a poor modeler. You must improve but also break this bad perception.

project "Houdini, a great modeler" March 17, 2014, 12:20 p.m.

SideFX, make the right choice, consulting or hire Vitaly Bulgarov for improving Modelling inside Houndini.

project "Houdini, a great modeler" March 7, 2014, 5:07 a.m.

I like every proposal done by McNistor.

Also, I don't find nothing similar to softimage Move Component Tool

http://www.youtube.com/watch?v=4EYfUR1S_Fc [youtube.com]

note every fuction of this tool can be activated by GUI or through shortcuts.
In Move component tool you can also rotate and scale, select interaction mode by reference (a polygon, vertex or edge) clicking with middle mouse button on a edge, face or poly, merge vertex, slide vertex edge or edge loops, use the move componet combined with proportional mode, all without leave viewport using fast shortcuts or mouse button interaction.

Other tools in softimage like knife has useful functions can be activated on the fly (about knife press CRTL and knife snap on the middle of an edge, press alt and automatically triangulate a polygon).

Another example of softimage workflow by great Bulgarov:


http://www.youtube.com/watch?v=r8AxXG_6jyA [youtube.com]