Jim Ellis

Jim Ellis

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obj pop mearge/ geo-pops-instance bug? May 20, 2003, 2:59 p.m.

Hey thanks for the reply and the insight!

I'll give it a whirl.
I tried playing around endlessly with such noted parameters (and others), I guess I just never got the right combo… and then when “demo” and tutorial examples weren't working properly, I figured it might just be a bug.

obj pop mearge/ geo-pops-instance bug? May 20, 2003, 2:43 a.m.

Hey thanks for the reply.

Yes… it's true, it could have gotten broken when loaded into 6, except that I've tested that already and ruled it out. I wish it was that easy, then I could get down to work on what I want to do.

I opened up Houdini fresh, and built it from scratch… and still no go. I've tried many different configurations. The only reason I even tried the “Demo” at all is that I was worried that it was possible that I might be doing something wrong. Missing something. The “demo” served to confirm my suspicions, and stands as a good starting point for others who may wish to confirm/refute my findings. In fact, I've referenced it against other tutorials, and they are all malfunctioning in the same manner.

I guess it is still possible that I'm missing something, but I was quite through in my investigation before writing this post.

thanks again

jim

nVidia cards with Houdini May 19, 2003, 2:59 p.m.

Hello,

This was not quite the same problem, but I thought perhaps I should share the “solution” here in case anyone else is running into it.

My cards a GeForce4 440 GO.

I was getting some funky display problems with the “shaded/textured view”. Resetting the “near clipping plane” (in the “Display Options” under the “culling” tab) to a value of .1 (instead of it's default something like .001) seemed to do the trick.

Not the same thing, but perhaps it can help solve someone else's problem that will be reading this thread.

jim
www.secret-sauce.com