Juan Ramirez2

Juan Ramirez2

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Procedural animation of voronoi fractures May 14, 2014, 11:28 a.m.

Hi I'm newbie here and I try to learn houdini in my spare time, and I have one question or actually two, first when I import geometry from other software like an obj file created in Modo, I have issues with the Spring solver node Node, I fracture the model using a scatter node and a voronoi fracture node, pretty simple and then apply the spring solver, the part are blown awat really quick, but when I connect the same network to a geometry created inside houdini It work just fine, I wonder if this is a problem of the apprentice version? And if I don't want to use this spring solver but try to animate the pieces procedurally what I need to do, I try to follow the cmivfx tutorial ember an ash but like I said only works with geometry created inside houdini for me, I don't know if I miss something the obj that I'm importing has proper UV's and all the normals corrected. If you can help me I can provide the .hipnc file.

Thanks and sorry if I said something wrong I don't speak english.