Justin Porter

Justin Porter

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Gamedev

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United States
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Recent Forum Posts

Houdini After Effect integration Dec. 12, 2016, 2:42 a.m.

I don't think any part of this solution would require you to use After Effects if you don't want to, we're just asking for SideFX to consider adding a Houdini Engine plugin for After Effects, similar to what they have for various other 3d software and game engines.

Houdini After Effect integration Dec. 7, 2016, 2:18 p.m.

My thoughts on Houdini engine for AE:



Houdini has the potential to be the dominant 3D motion graphics tool as it has a much more consistent and integrated design environment and somewhat broader capability than C4D, it just needs a couple things to make it more mograph friendly:

-Houdini engine for AE would make it WAY more usable for motion graphics artists

-work on improving the Illustrator curve import. As a motion graphics designer learning how to use houdini, trying to get my Illustrator files to import correctly and create usable geometry is the single biggest thorn in my side. It doesn't seem like it'd take much work to really nail this, it just has to be an area of focus for SideFX.

Illustrator file problems Nov. 28, 2016, 11:46 p.m.

I'm relatively new to Houdini and I'm trying to model using an illustrator file as the basis. After a few tries exporting from illustrator, I got the imported curves to show up, but now I'm having a couple other problems.

First, it doesn't seem to recognize compound shapes, so curves with cutouts in illustrator just seem to extrude as separate curves when brought into houdini.

Second, some of the curves seem to be reversed, meaning when I try to add an extrude, they extrude in the opposite direction as all the other curves.

Any idea how I might fix these problems?