Kai Stavginski

KaiStavginski

About Me

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw...  more

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Houdini Skills

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My Tutorials

obj-image Masterclass
Fur & Hair Grooming Toolset | H16.5 Masterclass
obj-image Masterclass
New Shading Features | H16 Masterclass
obj-image Masterclass
Custom Shading | H16 Masterclass
obj-image Masterclass
Hair and Fur Masterclass

My Talks

obj-image Houdini HIVE
Shading in Houdini 16
obj-image Houdini HIVE
Fur in Houdini 16
obj-image Houdini HIVE
Hair and Fur Grooming in H17
obj-image Houdini HIVE
Houdini 20 Feather Preview

Recent Forum Posts

[RFE] APEX Guide deform March 7, 2024, 8:35 a.m.

Yeah out of the box there's not much you can do to use it directly in APEX right now. You can look forward to some developments in this area though.

Feather procedural deform example? Feb. 8, 2024, 3:23 a.m.

Hi, we've gotten this question a few times now, here's a very basic example with deformation.

Most likely cause if you can't get it to work: You're missing a Feather Deform SOP in Capture mode on the SOP side. This is needed to bake capture information into the rest groom, which the procedural uses to look up locations on the deforming surfaces.

Problem with Feathers, how can i export them to c4d? Feb. 8, 2024, 2:56 a.m.

joQan
Hi,
Is it possible to preserve clump gap/holes when converting feather to surface? feather surface do not seems to provide group for that.

Not currently, but it is something I have planned for the future.