This masterclass introduces new fur & hair grooming features in Houdini 16.5. The new features are first introduced individually, then put to good use in an examples project that simulates wet fur, with the fur being driven by velocities of a flip simulation. This also shows manipulation of wire simulation attributes as well as modifications to the hair generation in wet areas.

CREATED BY

KAI STAVGINSKI

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself.

More from Kai Stavginski

COMMENTS

  • vusta 2 weeks, 2 days ago  | 

    why oh why did you guys not do this tutorial in a chipmunk voice ? Would have been the best masterclass ever !!

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