Kalcifer Kandari

KalciferKandari

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Replicating the noise displacement across sharp edges from this image using Houdini Jan. 8, 2018, 1:45 p.m.

I need real geometry for export so that is exactly it, thank you.

Here is an image of what is produced for those who don't want to open the ‘.hip’.

Replicating the noise displacement across sharp edges from this image using Houdini Jan. 8, 2018, 11:25 a.m.

Is it possible to produce noise displacement across sharp edges like this image from Cinema4D using Houdini?


Here is the closest I have got in Houdini using vector displacement, but it isn't quite the same at the edges.


I don't have C4D so I don't know how it is actually produced. It looks like displacement along normal, but I haven't got that to work across sharp edges in Houdini.

What is the fastest way to instance a large set of 'File' nodes manually many thousands of times? May 1, 2017, 8:44 a.m.

sakeating
Actually, taking a look at this. Just use duplicate on a packed object and you have the workflow you described? You can do it all from the viewport if you switch your radial menu to the Poly Modelling menu.

That is true. Though it will create an enormous string of ‘Copy and Transform’ nodes, and by extension, ‘Blast’, and ‘Edit’ nodes. I'll have to see how that turns out when it comes to animation, armatures, grouping, materials, and simulation.

Edit: I am curious as to how bad that enormous string of ‘Copy and Transform’ nodes will be for Houdini's memory usage. In this scenario it could almost be seen as a memory leak because of the sheer amount of redundant information that is being kept by having an ever-increasing amount rather than just a 1 for each unique object.

Edit 2: The ‘Duplicate’ button has the workflow I want, but it's not going to work unless there is a way of stopping the resultant string of nodes from getting out of control.

So close, yet so far.