Kieran Belkus

Kieran Belkus

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Create new nodes inside HDA using node.createNode() Jan. 24, 2020, 4:44 p.m.

Hi!

I'm wondering if it's at all possible with Houdini Engine in Unity to create nodes dynamically with node.createNode().

I have an object-level HDA, that has a script called from a button press which creates new geometry nodes inside a subnet. That subnet is set to editable in the HDA interface.
The HDA works fine in Houdini, however, if I try to run it from within Unity it won't create any new nodes.

I've attached the HDA in case I've missed anything super obvious.

Any help would be appreciated! Thank you

Sweep along curve made of multiple primitives June 13, 2016, 11:05 a.m.

Hi Doudini,

That's fantastic thank you. I was trying something similar within that network but was way off. Thanks for the solution.

Kind Regards,
Kieran

Sweep along curve made of multiple primitives June 10, 2016, 1:11 p.m.

Hey,

Any help with the following problem would be massively appreciated .

I have a curve that's cut into multiple primitives. That curve is then used as a backbone for a sweep. At the points where the primitives meet the cross sections are rotated differently. This then causes gaps in my skinned geometry.
Is it possible to fix this? I've attached an image and a hipnc.

Thank you
Kieran