Leefmc
Leefmc
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Recent Forum Posts
Questions from a potential Customer. July 15, 2008, 8:35 p.m.
Very well wrote reply, thanks
Note that i am digging into the python sdk now, and i think i got the GUI side of things taken care of, but i am still curious as to how “full” the HOU SDK is. (By full, i mean basically anything you can manually do in houdini, a python script can aswell.)
Note that i am digging into the python sdk now, and i think i got the GUI side of things taken care of, but i am still curious as to how “full” the HOU SDK is. (By full, i mean basically anything you can manually do in houdini, a python script can aswell.)
Questions from a potential Customer. July 14, 2008, 9:26 p.m.
Mike_RBYea i saw them, but wasn't sure. Spose i'll give it a shot. Overall these forums seem populated, but rather lacking on the categories. Its nice to have content separation heh
Leefmc: this might be a good place to hang out as well:
http://forums.odforce.net/index.php?s=821b70bb79bc3d742cbdf84d3bf8ef3f&showforum=18 [forums.odforce.net]
Questions from a potential Customer. July 13, 2008, 11:25 p.m.
probbinsActually that is what i was using.
So that we have a benchmark, can you load up the Toon Character from the Auto Rigs shelf and animate that. Let us know what your performance is then.
Its gatta be just my computer or something.. because i experienced a similar reaction when i was following the DT Intro course and i loaded their first mousetrap scene. I could rotate the scene viewport just fine, it acted as smooth as butter, but as soon as i selected a piece of geometry it lagged for a good 3-5seconds. Basically the same thing with the toon character, except maybe .25s lag when selecting rig controls.
3.0ghz P4 HT, Radeon x600 Mobile (IIRC), 2 Gig Ram, etc.
Not a great laptop i know, 2 years old, but for 2 years it was my animation laptop for XSI with no troubles (and i made heavy rigs heh).