LitoNico

LitoNico

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Recent Forum Posts

Special spring solver: setting all edge lengths equal? Oct. 23, 2012, 9:25 a.m.

Maybe I'm misinterpreting what you're doing here, because it's apparent you're much more familiar with Houdini than I. But, looking through your network, it seems like you're just using the grid object as both the rest geometry and the ‘distorted’ obejct. I, on the other hand, don't have any ‘neutral’ rest geometry to work with…

Special spring solver: setting all edge lengths equal? Oct. 13, 2012, 9:05 p.m.

Or, is there a way to set the ‘rest length’ manually for edges in the cloth solver, as can be done in nCloth? That would solve my problem perfectly, and I would love love love to be able to keep houdini in my pipeline instead of having to introduce Maya.

Special spring solver: setting all edge lengths equal? Oct. 12, 2012, 11:22 a.m.

Hi there! I'm fairly new to Houdini, so I hope one of you can give me a little guidance here. Modo (my ‘native’ app) can solve the problem I'm working on in two dimensions, for UVs, but not in three, for a mesh.

I'm trying to: distort, or ‘relax’ a mesh object by moving verticies such that all edges are the same length. In essence, treat every edge like a spring trying to pull/push itself to length 1. Attached are a picture of the mesh I'm trying to apply it to, and the 2D solution (subdivided).

I've been messing around with the Spring SOP and the cloth functions, but haven't come up with anything and am getting a little desperate.

Thanks in advance!