LuSkar

LuSkar

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ROP FBX Character Output doesn't save shop materialpath March 18, 2025, 4:49 a.m.

Jonathan de Blok
I understand the problem, what I mean is that it will only save materials when the materials the @shop_materialpath points to do actually exist.
Unfortunantly it doesn't matter, with @shop_materialpath on points or prims. This is a bug, this doesn't work as suppose to, that why I try to make attention of the developers and I'm sure it's easy to fix.

ROP FBX Character Output doesn't save shop materialpath March 17, 2025, 5:38 a.m.

Jonathan de Blok
Do the materials actually exists in Houdini? if not there won't be an entry for them in the fbx, and thus no slots for them in UE
This is the problem, that this one node which can save character with skeleton doesn't save materials, but it should!

ROP FBX Character Output doesn't save shop materialpath March 12, 2025, 6:32 a.m.

No response...