LuSkar
LuSkar
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ROP FBX Character Output doesn't save shop materialpath March 18, 2025, 4:49 a.m.
Jonathan de BlokUnfortunantly it doesn't matter, with @shop_materialpath on points or prims. This is a bug, this doesn't work as suppose to, that why I try to make attention of the developers and I'm sure it's easy to fix.
I understand the problem, what I mean is that it will only save materials when the materials the @shop_materialpath points to do actually exist.
ROP FBX Character Output doesn't save shop materialpath March 17, 2025, 5:38 a.m.
Jonathan de BlokThis is the problem, that this one node which can save character with skeleton doesn't save materials, but it should!
Do the materials actually exists in Houdini? if not there won't be an entry for them in the fbx, and thus no slots for them in UE
ROP FBX Character Output doesn't save shop materialpath March 12, 2025, 6:32 a.m.
No response...