Lune Sparkle

Lune Sparkle

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Export mesh in FBX format with custom pivot position April 6, 2017, 9:15 p.m.

put your object inside the geometry node where you want the pivot to be (pivot is at 0,0,0 always it seems) then move the external geometry node position, that should work.

RBD Simulation April 6, 2017, 8:51 p.m.

maybe not the best answer but you could make each link as individual geometry and do the entire simulation with separated objects.

Tutorial request for attaching scripts automatically on unit Feb. 26, 2017, 11:34 p.m.

yep! this is exactly what i did!