MA See

MASee

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Recent Forum Posts

mtlx shader different in karma/arnold Sept. 1, 2024, 9:57 a.m.

I also encountered this problem. Karma’s metal was abnormal, so this is the case even in Houdini20.5.

H20.5 - can we just ditch OBJ? July 5, 2024, 2:59 a.m.

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FWIW, I've never set foot in the /stage context for production work.

I still can't wrap my head around the upside for small commercial projects and tiny (sometimes solo) teams.

The extra complexity appears to offer nothing in return in my scenario

G
While I don't agree that Solaris is more complex for lookdev, it is actually very user-friendly. The only issue is the current lack of USD model resources, which is a long-term development plan. The only reason I hesitate to use it is due to performance concerns. The Hydra framework seems to significantly affect rendering performance and real-time capabilities. I've tested rendering the same model and HDR lighting with Redshift, RenderMan, and V-Ray, and the response and rendering speed at the OBJ level always outperform Solaris. I believe this is an issue with USD. Pixar's development is always very slow, which makes it quite awkward for SideFX as well.

Does anyone notice the error of ComponentBuilder? Aug. 8, 2022, 7:57 p.m.