MBAustin

MBAustin

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Cannot find procedure "AEhoudiniAssetSetInputToSelection" Feb. 16, 2017, 7:08 p.m.

I figured out the issue - the python environment was properly sourcing Houdini Engine, but the mel environment was not. Adding mel.eval(“source \”/path/to/houdini/engine/source\“”) allowed it to run properly.

Cannot find procedure "AEhoudiniAssetSetInputToSelection" Feb. 15, 2017, 7:35 p.m.

I'm writing function for Houdini polyReduce within Maya as part of an external application, and am running into this error:
MayapyProcess.mayapy: ERROR: line 1: Cannot find procedure “AEhoudiniAssetSetInputToSelection”

This call works fine within Maya's console, and python (rather than mel.eval()) calls to Houdini Engine work externally – is there something I need to do to get this working in an external script?

Thanks

Python Set Input To Node Feb. 8, 2017, 5:10 p.m.

I'm trying to write a python script that will automate decimation of models using Houdini's polyReduce within Maya. I'm currently stuck on setting the geometry I want to decimate as the input to the polyReduce node. What is the Python command for this? The best I've found in MEL is “AEhoudiniAssetSetInputToSelection”, but I'm not sure what to import to use this with Python, and even if I was I would rather be able to specify the object I want to use rather than having to select it first.

Thanks for any help!