Makoto Tanaka
Makoto Tanaka
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
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LOCATION
United Kingdom
WEBSITE
Houdini Skills
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Not Specified
Recent Forum Posts
Fluid Vertex Animation Texture Feb. 18, 2019, 9:54 a.m.
Thank you for the info. It is now working.
It seems that I just need to refresh the internal texture cache in UE4 after changing texture import setting.(I have cleared the texture slot in Material, and then re-assign it)
In my case, it works with HDR compression setting, and I can't find any visual difference between HDR and Vector Displacement.
Thanks,
It seems that I just need to refresh the internal texture cache in UE4 after changing texture import setting.(I have cleared the texture slot in Material, and then re-assign it)
In my case, it works with HDR compression setting, and I can't find any visual difference between HDR and Vector Displacement.
Thanks,
Fluid Vertex Animation Texture Feb. 13, 2019, 12:35 p.m.
So do you think this is UE4 issue? Or my environment issue?
Also could you let me know which UE4 version you are using at SideFX for the debugging?
Also could you let me know which UE4 version you are using at SideFX for the debugging?
Fluid Vertex Animation Texture Feb. 13, 2019, 12:11 p.m.
Hi Mike,
Here is the screen grabs. I am just using default setting.
I didn't use “Use Full Precision UVs” when I import the static mesh, so I have enabled the option, then tried to import the mesh. But the tick mark of the option turned off as soon as I re-imported the mesh, so I am not sure the option is working properly.
Here is the screen grabs. I am just using default setting.
I didn't use “Use Full Precision UVs” when I import the static mesh, so I have enabled the option, then tried to import the mesh. But the tick mark of the option turned off as soon as I re-imported the mesh, so I am not sure the option is working properly.