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Houdini Profile Directory May 27, 2010, 1:27 p.m.

Lol, no you don't understand me: I want to remove this folder from there because it annoys me. Maybe you understand it better if you think of me as being a pedant then

Texture in viewport May 27, 2010, 1:55 a.m.

Check out some tutorials on texturing and modelling, I've not seen it differently. As for the OpenGL Texture go to the surface vop of the material, such as the vop vex surface and in the properties you should be able to add a OGL layer. as i said, its just a textzre and I have no clue how this relates to UVs and so forth, but it's the best thing I can tell you. Someone will sure give a better reply in a while.

Texture in viewport May 27, 2010, 1:35 a.m.

I've not gone alot into texturing and modeling yet but if I'm not mistaken the only to display textures in the viewport is to do manually what other packages do automatically and more or less transparently for you that is telling OpenGL how to render the object. A material can be given OpenGL layers, how in details these textures are then UV mapped I've yet to figure out. If you want to see more than just a texture on your object (say lighting) which come from the matra shader you will have to render, I think. There is a render-pane which uses a raytracer and can give you a quick preview - it might be more handy then rendering out differently.