Manuel Santiago

Manuel Santiago

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Recent Forum Posts

POPWrangle - Action after x frames Feb. 12, 2015, 5:12 a.m.

Hi guys, I have a small question for you this time

I'm using this expression in my POPWrange,

if((@P.y>1.05) && ((@v.y)<0))
@viscosity = @viscosity + @viscosity*8;

What happens is when an object splashes, the fluid goes up (P.y>1.05) it freezes (@viscosity = @viscosity + @viscosity*8 with high viscosity

The problem is that i wanted this effect to happen after a certain amount of time. Not in that exact moment. A late action of the effect.

Something like this:
if((@P.y>1.05) && ((@v.y)<0))
After 4 frames >> @viscosity = @viscosity + @viscosity*8

But working

Thanks a lot guys!

VDB for collisions Jan. 13, 2015, 1:06 p.m.

Hi guys,

Every time a try to connect a volumesource to the flipsolver in the DOP (Initialize: collision), the flipsovolver ignores the fliptank limits. And all the particles go on the ground.

Is anyone experiencing the same?

Thanks!

Hard Splash Dec. 26, 2014, 8:33 a.m.

The problem with viscosity is that it acts in a large scale.

The whole surface will bend, not the area around the collision.

Besides it will always try to get back to its initial state.

Thanks!