Mathis Bancquart

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Recent Forum Posts

Procedural House Nov. 5, 2026, 6 a.m.

Hello everyone!

I'm Mathis, a French 3D student with a strong interest in Houdini.

For a personal project, I'm trying to create a procedural house-generation system in Houdini. To get started, I followed Simon Houdini's tutorial on recreating house from Overwatch 2 (link to the video: https://youtu.be/uIe97023sDk?si=kcOB4o1TUgZ7P-jD).

But I want to go further by making each generated house unique, with differents arrangements for its components (windows, doors, etc.).

However, i'm stuck at this part and don't really know how i can handle it (for this system).

If you have any hints or tips it will be a pleasure.
Thanks for reading this post

Santorini like city Aug. 13, 2026, 11:08 a.m.

Thanks you for the reply !

For asking other people the same question, I have realized that it was indeed a very vague question Right now, I'm trying to create house variants and I'm thinking on how I can achieve to scatter them on a geometry (like a grid). I don't aim for a full complex procedural generator yet (because I don't have the experience nor an idea on how to operate)

For my level, I'm a begginer (i had school courses on Houdini, especially on modelisation and some visuel effect parts)with a few weeks of experience.

Santorini like city Aug. 10, 2026, 12:11 p.m.

Hello Everyone !

I'm Mathis, a French student in 3D Animation. For a personal project, I want to recreate the Santorini city (with a much simpler design) in Houdini. To begin, I have followed the Ricardo B. Ponce's video for placing primitives on a grid with a scatter system. But right now I don't really know how to proceed after this step (I'm pretty new to the soft). If you have a much simpler beginner approach in mind or some advice to do this, I will be really grateful!

Thanks you for reading this post

Ricardo B Ponce video : https://youtu.be/DTReVsTmKNY?si=juMPXeu1iKnU91CH [youtu.be]