Noboru_Garcia

Noboru_Garcia

About Me

Realtime VFX artist using SideFX Houdini.
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Oakland, United States

Houdini Skills

ADVANCED
Realtime FX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Cloth  | Solaris  | Mantra  | Karma  | Pyro FX  | Fluids  | Destruction FX
BEGINNER
Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Lighting  | PDG  | VEX  | Python

Availability

I am currently employed at Beyond-FX

Recent Forum Posts

Export to Unreal Skeletal Mesh Rotation Problem July 31, 2026, 6:54 p.m.

I would be very interested in this if anyone has a solution.

Houdini Engine for UE5: Geometry Collections setup March 14, 2024, 4:38 p.m.

dpernuit
Hi,

That is correct, UE5.0 broke our GC / Chaos integration and I'm currently working on it.
I already fixed GC input last week, and I'm just about done fixing GC output in the plugin.
Likely, expect a fix for all of this in tomorrow's daily build.

As for example HDAs, you can find 3 them in the plugin's content (in Content\Examples\Chaos)

Was this ever fixed? I am just checking. No matter how I match up my settings my objects simply fall through the map. I have tried using no attributes added out of Houdini HDA and the default settings are basically all the same settings as a regular fracture done in UE5.

Houdini VDB to UE5.2 not looking correct June 8, 2023, 9:02 p.m.

I managed to find the problem, looks like I need to create min max bounds attributes on each VDB primitive. Simple fix is plug the sim into a box then write the point min max using an attribute vop / wrangle on a second input.