Noboru_Garcia
Noboru_Garcia
About Me
Realtime VFX artist using SideFX Houdini.
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Houdini Skills
ADVANCED
Realtime FX
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Cloth | Solaris | Mantra | Karma | Pyro FX | Fluids | Destruction FX
BEGINNER
Character Rigging | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Lighting | PDG | VEX | Python
Availability
I am currently employed at Beyond-FX
Recent Forum Posts
Export to Unreal Skeletal Mesh Rotation Problem July 31, 2026, 6:54 p.m.
I would be very interested in this if anyone has a solution.
Houdini Engine for UE5: Geometry Collections setup March 14, 2024, 4:38 p.m.
dpernuit
Hi,
That is correct, UE5.0 broke our GC / Chaos integration and I'm currently working on it.
I already fixed GC input last week, and I'm just about done fixing GC output in the plugin.
Likely, expect a fix for all of this in tomorrow's daily build.
As for example HDAs, you can find 3 them in the plugin's content (in Content\Examples\Chaos)
Was this ever fixed? I am just checking. No matter how I match up my settings my objects simply fall through the map. I have tried using no attributes added out of Houdini HDA and the default settings are basically all the same settings as a regular fracture done in UE5.
Houdini VDB to UE5.2 not looking correct June 8, 2023, 9:02 p.m.
I managed to find the problem, looks like I need to create min max bounds attributes on each VDB primitive. Simple fix is plug the sim into a box then write the point min max using an attribute vop / wrangle on a second input.