Oliver Zhao

OliverOliver

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Request for Feedback & New Features: Houdini Unity plugin Sept. 6, 2021, 9:36 p.m.

Hi,

We are using Houdini Engine Unity for our project.
Thanks for your great job, it helped us hugely.

Our solution is to utilize Houdini Engine as much as possible, and code new features if we have to.
So far,we have majorly made 2 types of changes into HoudiniEngine which are fix bugs and add additional post cook processors.

Here are some feedbacks I would like to share.

1, There are 2 versions of codes to generate object geometries. One for Hda cook and the other for PDG cook. Is there plan to uniform them as one?

2, It would be nicer and faster if to generate object geometries through multi-threads. I see PDG Sync Bgeo is coded thread safe and using multi-threads already. but it only helps for syncing multiple bgeo files. But we are using tiled terrains(multiple volumes) in side one bgeo file. It would be better if it can use multi-threads to load one big bgeo file.

3,We have added addtional post cook functions after the original cooking HDA. It took us some energy to collect the key info as paramaters for our additional processors which needs both the input and output of Houdini Cook. It would be better if Houdini Engine can provide the API for user to register new processors. And make sure they will be called at the right time with the right paramters.
I belive Houdini Engine would also be benifited because delvelopers will be able contribute easily by sharing the customized processors as unity packages indepedently.

There are so many more thoughts in my mind. Let's just start with the above three ones.
Please let me know what you think.
Thanks for your great job again.