Philipp Welsing
PWel
About Me
welsing3d
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics | Design
Connect
LOCATION
Hamburg,
Germany
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Cloth | Karma | Fluids
INTERMEDIATE
Environments | Digital Assets | Character Rigging | Motion Editing | Animation | Hair & Fur | Solaris | Lighting | Pyro FX | Destruction FX | PDG | VEX
BEGINNER
Crowds | Python
Availability
I am available for Freelance Work
My Badges
Houdini Certified Artist
2026
Recent Forum Posts
Pop Grains with different mass Jan. 21, 2024, 4:17 p.m.
Try the same alterations in a pop wrangle inside the solver instead of on the SOP level, see if that does the trick.
DOP network to DOP import -> Transfer pieces points issue. Dec. 22, 2023, 8:54 p.m.
Hi Bobsen,
I'm not sure "Transform Pieces" will work this way.
The spawner only ever puts out one single name attribute string: "piece0".
It's always the same and does not increment.
After sim, you have a bunch of template points with name attribs, but those are also "piece0" for each one.
I suppose that's why "Transform Pieces" can't handle the setup. It will be looking for an individual name attrib
for each template point AND for each GEO so it can match those.
I am not sure that's the way to go for a spawn setup. At least I don't know how.
Smarter people here certainly will.
But at least that might explain why it's not working as is.
Hope this helps anway.
P
I'm not sure "Transform Pieces" will work this way.
The spawner only ever puts out one single name attribute string: "piece0".
It's always the same and does not increment.
After sim, you have a bunch of template points with name attribs, but those are also "piece0" for each one.
I suppose that's why "Transform Pieces" can't handle the setup. It will be looking for an individual name attrib
for each template point AND for each GEO so it can match those.
I am not sure that's the way to go for a spawn setup. At least I don't know how.
Smarter people here certainly will.

But at least that might explain why it's not working as is.
Hope this helps anway.
P
solaris light linker seems a bit glitchy Dec. 9, 2023, 6:40 p.m.
Yes, I experienced the same.
Tends to break easily when changing things in the node tree.
Randomly not rendering linked lights as well.
Tends to break easily when changing things in the node tree.
Randomly not rendering linked lights as well.