
PaQ WaK
PaQ WaK
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CG generalist / Tech-Art @Gameloft Montreal.
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Best Houdini Utility Entries Nov. 25, 2022, 2:05 p.m.
Hello,
Here's a circle packing tool, made to recursively finding circle on a surface, from the largest to the smallest one.
Can be use to partition city parcels, or build abstract graphics.
The testing surface is remeshed by the tool for the distance testing/sampling. As a result the process can take a bit on time on models. The approach is not perfectly accurate, but it might be a starting point to a more mathematical version.
Here's a circle packing tool, made to recursively finding circle on a surface, from the largest to the smallest one.
Can be use to partition city parcels, or build abstract graphics.
The testing surface is remeshed by the tool for the distance testing/sampling. As a result the process can take a bit on time on models. The approach is not perfectly accurate, but it might be a starting point to a more mathematical version.
Image Not Found
Houdini edge selection to ring !! Oct. 8, 2022, 3:28 p.m.
Select one edge, hold A, middle click the second edge.
Poly Bevel issue with extruded object. Oct. 1, 2022, 4:36 p.m.
Hard to tell without having a look to the real geometry.
As you don't provide an explicit edge group, did you use the exclusion option (ignore flat edge) + angle (around 30 probably).
You might want to compute the normals after the bevel (vertex - by face area for the weighting) to get good result with ngones.
(even tho it's not your initial problem here).
As you don't provide an explicit edge group, did you use the exclusion option (ignore flat edge) + angle (around 30 probably).
You might want to compute the normals after the bevel (vertex - by face area for the weighting) to get good result with ngones.
(even tho it's not your initial problem here).