Radovan Milosevic
Radovan Milosevic
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Recent Forum Posts
Volumes Motion Blur? Sept. 29, 2014, 8:16 a.m.
Hi
Is this working , or we need to do some “trick” in asset , like for particles , where we need vopsop , to move particle with velocity in between frames.
I see asset creates , some velocity conversion node , and i can see velocities in viewport but not in render.
When i put whole frame MB , arnold caculate some motion blur , but i don't know this is correct mb or not.
Also i tried puting timeblend node in asset , but this crash arnold.
Thanks
Is this working , or we need to do some “trick” in asset , like for particles , where we need vopsop , to move particle with velocity in between frames.
I see asset creates , some velocity conversion node , and i can see velocities in viewport but not in render.
When i put whole frame MB , arnold caculate some motion blur , but i don't know this is correct mb or not.
Also i tried puting timeblend node in asset , but this crash arnold.
Thanks
Particles Memory Problem? Sept. 4, 2014, 11:35 a.m.
Hi
I have particle bgeo file 500 mb , when i load this file in maya , memory jump to 18GB(in houdini is like 7GB)
Any info about this?
Thanks
I have particle bgeo file 500 mb , when i load this file in maya , memory jump to 18GB(in houdini is like 7GB)
Any info about this?
Thanks
Changing Topology Mesh Motion Blur? Sept. 3, 2014, 6:28 a.m.
I tried second method and it is working.
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks
In arnold renderer default color set is velocityPV .So is there a way to make color set in asset with this name(velocityPV ) , and then will be automatically picked up by arnold , or must be done with Cd attribute.
Thanks