Alex Jenyon
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Recent Forum Posts
MaterialX graph editor in solaris? Jan. 28, 2023, 6:38 p.m.
What WOULD be awesome is the ability to edit the node graphs of existing MaterialX files in Houdini - importing as well as exporting.
The existence of this tool suggests it should be possible to do a 'proper' round trip:
Another DCC -> Import MaterialX graph -> Houdini edit -> Export to MaterialX -> Re-import to Houdini
Adding a 3rd party node editor would not seem sensible, though - agree there!
The existence of this tool suggests it should be possible to do a 'proper' round trip:
Another DCC -> Import MaterialX graph -> Houdini edit -> Export to MaterialX -> Re-import to Houdini
Adding a 3rd party node editor would not seem sensible, though - agree there!
Texture Projections from camera Jan. 27, 2023, 12:18 p.m.
I've been trying to get this to work recently.
I've figured out the camera frustum projection using regular MaterialX nodes, and it's working in a UE5 material, so I'm < fairly > sure it'll work here, too.
Requires feeding in the camera vectors (FWD, RIGHT, UP), which I haven't figured out how to do automatically from a camera in the scene. This might make the workflow pretty irritating.
.hip of my current progress is attached if it helps
I've figured out the camera frustum projection using regular MaterialX nodes, and it's working in a UE5 material, so I'm < fairly > sure it'll work here, too.
Requires feeding in the camera vectors (FWD, RIGHT, UP), which I haven't figured out how to do automatically from a camera in the scene. This might make the workflow pretty irritating.
.hip of my current progress is attached if it helps
Layering imported MaterialX materials Jan. 22, 2023, 4:50 p.m.
I don't think that's going to happen. The material library makes valid USD, but isn't guaranteed to make valid MaterialX.
The Material Library, sure - but a 'MaterialX Subnet' should, shouldn't it?
(As long as you avoid the half dozen or so Houdini only nodes).
Seems a bit of a wasted opportunity if it doesn't... :S