Recent Forum Posts
MaterialX graph editor in solaris? Feb. 7, 2023, 2:08 p.m.
rafalThat's really what I hope to see, rather than dealing with .mtlx documents at all. Saving out valid .mtlx from Houdini was really hit or miss in my testing, whereas saving MaterialX as USD files "just works" and the networks rebuild in the Edit Material LOP exactly as they were made. So this is lossless within the context of Houdini, but I guess there is still some work needed to fully support the spec through USDShade: https://wiki.aswf.io/pages/viewpage.action?pageId=22286781 [wiki.aswf.io]
and perhaps make USD a transport format for MaterialX shaders
LOPs edit physics not working as expected. (concavity) Feb. 3, 2023, 12:40 p.m.
The default collision geometry produced by the Edit LOP is a convex hull. You can generate your own collision geo with the Simulation Proxy LOP. Setting it to Convex Hull with Decompose Each Connected Piece worked for me.
USD viewport Jan. 24, 2023, 2:26 p.m.
The sunglasses icon on the right side of the LOPs viewer has options for which purpose to display.