Simon van de Lagemaat

Simon van de Lagemaat2

About Me

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Generalist
Location
Canada

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Recent Forum Posts

Iteration and Conditional VOP nodes woes... May 25, 2017, 7:21 p.m.

aRtye
@jlait - the video is good but without a transcript or index it's hard to review the information. Vimeo also can't play at 2x speed like Youtube, which is a great way find the bits you need.


I agree with this. The videos, while nice, are far from useful on a granular level. Hunting through the video to find specific points that were touched on is painful for many reasons. The best vids I've scene by far are the entagma ones. They are short, easy to follow and include annotation and content.

I've said this before but the best learning resource is a heavily annotated scene. By far one of the best examples of this is the VDB scene on the openvdb site. It's out of date but it's STILL one of the best learning resources for a specific methodology I've come across. I learned more from that one scene than any documentation or video. Potent when combined with proper docs. These should be far easier to produce than videos and would be much more useful, especially for places that don't allow people to be online while at work.

Of course there would be content that would need to be kept up to date but that should be included in the yearly support budget ;-)

too small May 20, 2017, 12:10 a.m.

https://www.sidefx.com/forum/topic/49887/ [www.sidefx.com]

?

“Under Edit > Preferences > General User Interface, try changing Global UI Size to High DPI. You might need to restart Houdini after that. That should make the UI components appear larger.”

Bake Volume On Render To Point Cloud May 16, 2017, 5:49 p.m.

jkunz07
This is something I've tried in the past but never found a great solution in houdini. It would be great if mantra had an easy solution for baking lighting into a volume or a point cloud.

Resurrecting this thread.

I'm up against the same issue, I've got a nice look using a GI light for a cloud but it's not instantiable and something like 12 indirect volume recursions traced is ridiculous. So I'm wondering if there is a way to bake the lighting into a separate vector field.