Simon Russell

Simon Russell

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Dissolving Polyigonal Object Oct. 11, 2017, 11:43 a.m.

So I've had a look at the tutorial and run into a few issues.

I'd like to control how my object dissolves. I'm trying to use an attribute called ‘kill’. This is transferred onto the geo by attribute transfer.

I guess the trick is getting one particle per poly over the whole sim. Also, I'm having issues aligning the new primitive driven by the template to the original geo.

I'm really flailing around a little. Any thoughts appreciated.

Dissolving Polyigonal Object Oct. 11, 2017, 5:55 a.m.

Thanks both for answering.

And thanks Rob, that's exactly what I wanted to do

Dissolving Polyigonal Object Oct. 10, 2017, 10:45 a.m.

So I'm guessing by the lack of response this is not an easy thing to do or a usual workflow?