Chris Chamberlain

SkippyLink

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Film/TV

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Recent Forum Posts

Is there a bug in the Assemble SOP? Jan. 24, 2020, 7:21 a.m.

I'm not sure if my workflow is incorrect but I have found something a little odd with transferring groups with the Assemble SOP.

I was doing a sim and needed to use the rbdconfigure to set the active area. After that node however, some of my primitive groups I use to texture were either empty or had the wrong amount of primitives in them.

I googled around and found that most solutions were to make sure the Assemble SOP was transferring the groups. However the only thing that got it to work was to make sure the Transfer Groups field was completely empty… I had to unlock the rbdconfigure HDA and clear the fields. Now I have all my groups and everything is working fine…

As I said, not sure if I did something wrong further up the chain but maybe this is a bit of a PSA for anyone finding a similar issue.

Houdini 18 HQueue Error Dec. 9, 2019, 12:53 p.m.

rvinluan
The HQueue Client service is unable to access mapped drive letters so that would explain why it complains about H:. I would wager that there is something in the .hip that is referencing a hard-coded H:path.

Spot on Rob, had a hard H: in my output picture!

Problem solved, it all works now!

Can't thank you enough, great advice.

Cheers

Houdini 18 HQueue Error Dec. 9, 2019, 6:33 a.m.

OK! New update!

I changed the “Account to run service under” to my username and password, which immediately failed.
In the service login in section I entered my username and clicked check and it filled with “.\Username”
I changed that to “DESKTOPNAME\Username” and it was able to find the file and start rendering!

Then I get a new error, but new is better…

ERROR: The attempted operation failed.
Error: Could not create output directory H:/projects/Render_Test/render

That directory already exists, so I assume it is having problems with permissions writing to the NAS now?

All i could think to do was add “HOUDINI_ACCESS_METHOD = 2” to the hqnode.ini as that has allowed me to save to the NAS through Houdini normally, but that didn't work in this case.

We're getting closer!