Troy Carpenter
TACarp
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Recent Forum Posts
Tree trunk with roots May 18, 2026, 10:05 a.m.
I am wondering how to procedurally model a tree trunk with partially above ground roots. Something like this:

What I have so far, based on YouTube videos I have watched is, just for the trunk:
-A line node going updward
-Resampling it
-Attribute noise to the position
-Sweeping it
I am also wondering if there is a way to make in non-manifold but still edit the normals to make it look connected when shaded with textures.
What I have so far, based on YouTube videos I have watched is, just for the trunk:
-A line node going updward
-Resampling it
-Attribute noise to the position
-Sweeping it
I am also wondering if there is a way to make in non-manifold but still edit the normals to make it look connected when shaded with textures.