TZORG

TZORG

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Beginners Q's (switching from maya) Jan. 12, 2010, 1:36 p.m.

I have a question about not having ring select. In that case, what is the most efficient way to add four edges going around a cube (one edge per face in a loop)?

I'm a beginner modeler trying to evaluate whether it would help me to use Houdini Apprentice to make models rather than Hexagon.

In Hexagon I would select an edge of the cube, ring select, connect.

Thanks for any thoughts.