TeaspoonVFX

TeaspoonVFX

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Particle Cache Culling June 28, 2015, 7:37 p.m.

Greetings,

I have a particle simulation driven by the velocities of a fluid simulation. Typical ink drop setup. Looks great. Works great.

However, I'd like to take the pre-wedged particle cache and cull it with a deforming piece of geo. And then rewedge the result.

Can anyone point me in the right direction?

~tsp