Thomas Otto
ThomasSpaceflower
Recent Forum Posts
Vertex Animation Textures ROP 2.1 Released June 21, 2021, 11:57 a.m.
Hey everyone,
is there a way to add a tangent normal map in ue4?
I tried to convert the outcoming World Space normal into tangent space and then use BlendAngleCorrectedNormals.
But as my object rotates it also rotates the tangent space somehow.
is there a way to add a tangent normal map in ue4?
I tried to convert the outcoming World Space normal into tangent space and then use BlendAngleCorrectedNormals.
But as my object rotates it also rotates the tangent space somehow.
HDA Generates output for every node March 16, 2021, 4:12 p.m.
Houdini HDA generates outputs for every node inside the HDA.
I reinstalled everything but still happens.
And it happens with every HDA now.
Any Ideas?
Unity 2020.1.10f
Houdini 18.5.499
I reinstalled everything but still happens.
And it happens with every HDA now.
Any Ideas?
Unity 2020.1.10f
Houdini 18.5.499
Spliting geometry from Unity into multiple GameObjects March 16, 2021, 3:59 p.m.
You need Houdini Groups, not Attributes.