Tafadzwa Mushawasha
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Recent Forum Posts
vex/expression - attribute with age or time limit Jan. 4, 2017, 5:08 a.m.
Thanks Mr.Magnus, I was using the sop solver initially but due to my limited knowledge I couldn't figure out how to then make the attribute fade. I managed to find another way by removing the sop solver and using the attribtransf do the work but this provided me with 1 frame cd values, which is the opposite of the problem I had with sop solver but then I used a chop net to lag the attribute, this way its fully controllable.
many thanks!
many thanks!
vex/expression - attribute with age or time limit Jan. 4, 2017, 4:44 a.m.
Hey guys, building a simple rain rig using attribtransfer which works great but once my particles hit the grid and the grid gets all the little white dots, they stay there forever and I don't want that, I need the cd value to disappear after a specified amount of time. any idea how I could do this?
Im learning but im still a ways away but I thought maybe some sort of expression which counts how long a prim/point has been anything but black then when it reaches a certain e.g. frame limit of 25 it turns the cd value to 0,0,0 again.
many thanks!
edit** I don't think I can use the particles $age value here as once the particles hit the grid theyre not exactly linked anymore are they so the values mean nothing?
Im learning but im still a ways away but I thought maybe some sort of expression which counts how long a prim/point has been anything but black then when it reaches a certain e.g. frame limit of 25 it turns the cd value to 0,0,0 again.
many thanks!
edit** I don't think I can use the particles $age value here as once the particles hit the grid theyre not exactly linked anymore are they so the values mean nothing?
gradual glass shatter - hide seams Nov. 21, 2016, 11:15 a.m.
any idea how to shatter glass but hide the seams? Im after a effect where in I dont utilise the 2 frame switch from geo to fractured geo. I need to the glass to gradually shatter from whatever point I choose and not show the fracture marks beforehand. any ideas?