Ilia Tonev

Twirlbound

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Worldbuilding Pipeline at Twirlbound

Recent Forum Posts

[Question] - Accessing a mesh collider from an input Aug. 20, 2021, 8:47 a.m.

Hey all,

I'm struggling to find if there is a built-in way in which I can access the mesh collider from a Unity_Mesh input?

Have a good day!

Ilia

[Curve Hybrid Editing] - Enable/Disable functionality Aug. 2, 2021, 11:45 a.m.

Thanks for the update!

[Potential Issue/Q.] - Merge node w/ p.cloud instancing and July 14, 2021, 4:13 a.m.

Awesome, that was exactly the issue with it. Prefabs would get spawned at the origin of the world. I'll take a look soon!