Christopher Burgess
VFXLife
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Houdini Indie vs Houdini FX for Remote Artist March 11, 2019, 9:58 p.m.
goat
Indie license is incompatible, it reduces to an apprentice license IIRC, and also not allowed via the license restrictions. i.e. you can't sell your services by providing a .hiplc file.
Got it. Thanks for the quick reply! Houdini FX license it is.
Thanks,
Chris
Houdini Indie vs Houdini FX for Remote Artist March 11, 2019, 9:44 p.m.
Hello,
I am going to start working remotely as an FX artist for my studio soon, and I'm trying to determine which product is the correct one in my situation.
Houdini Indie has all the same features as Houdini FX, but it saves in its own file formats. I'm wondering if this will be problematic for me, because I will need to send my .hip files over to the studio to generate caches and render. They have Houdini FX installed on several computers there. In order to share my .hip files with the other computers at the studio, will I need to have a matching Houdini FX license, or will a Houdini Indie license be compatible?
Thanks,
Chris
I am going to start working remotely as an FX artist for my studio soon, and I'm trying to determine which product is the correct one in my situation.
Houdini Indie has all the same features as Houdini FX, but it saves in its own file formats. I'm wondering if this will be problematic for me, because I will need to send my .hip files over to the studio to generate caches and render. They have Houdini FX installed on several computers there. In order to share my .hip files with the other computers at the studio, will I need to have a matching Houdini FX license, or will a Houdini Indie license be compatible?
Thanks,
Chris
QtDesigner UI Files in H16 April 14, 2017, 2:09 p.m.
I had an idea and tracked it down and sure enough I found the problem! Always happens right after posting haha… Anyways the issue was that, when I first created my QtDesigner ui file, I had created it as a MainWindow, not as a Widget. So when adding the widget to a layout in the class (part of the “more code” section), nothing showed up because it couldn't add a MainWindow as a widget to a layout. But every MainWindow comes with a centralWidget, so the solution is this line instead:
So essentially instead of adding the window of my ui file, I'm adding the centralWidget inside that window. Now everything works including window.show() outside of the class, and button.clicked.connect(self.close)! Yay!
layout.addWidget(self.ui.centralWidget)