Andy Styles
andy_sidefx
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SideFX Staff
Since Oct 2022
Recent Forum Posts
Issue with HDAs not cooking in UE5.6 (Houdini 21.0) June 3, 2026, 8:13 p.m.
Protypo, can you make sure there is not a HARS process and running? Its possible the session is connecting to that.
If not, please submit a bug report with repro steps.
If not, please submit a bug report with repro steps.
PCG HDA not outputting any points June 3, 2026, 7:34 p.m.
The "PCG Landscape Data" returned by "Get Landscape Data" isn't currently supported by the PCG HDA node. So I don't think anything is being passed to the HDA, hence no points are sampled.
However, you can pass a Landscape Actor to the input, which you could do via a PCG Parameter or by configuring a "Get Actor Data" PCG node to return the first Landscape actor it finds in the level.
If directly supporting PCG Landscape Data would be useful for you, please submit an RFE to the dev team, though I think all the data you need will be in the actor anyway.
However, you can pass a Landscape Actor to the input, which you could do via a PCG Parameter or by configuring a "Get Actor Data" PCG node to return the first Landscape actor it finds in the level.
If directly supporting PCG Landscape Data would be useful for you, please submit an RFE to the dev team, though I think all the data you need will be in the actor anyway.
20.5 Motion Clip output Dec. 9, 2024, 4:21 p.m.
Hi,
Thanks for the question, the output needs to specify the Unreal Skeleton to use using the 'unreal_skeleton' attribute.
But we're also aware of some motion clips not exporting correctly, and an issue importing the Cabybara skeleton.
We're working on fixes these, and updating the docs too. We'll let you know when these fixes are available, sorry for the inconvenience.
Thanks for the question, the output needs to specify the Unreal Skeleton to use using the 'unreal_skeleton' attribute.
But we're also aware of some motion clips not exporting correctly, and an issue importing the Cabybara skeleton.
We're working on fixes these, and updating the docs too. We'll let you know when these fixes are available, sorry for the inconvenience.