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Recent Forum Posts
bullet active parameter April 22, 2015, 7:47 a.m.
Hello,
I am trying to activate bullet simulation with “active” parameter after a certain frame using a POP wrangle DOP. It works correctly but if I try to activate the object after 2 seconds it does not work anymore.
I got the same results using sop solver, what am I missing?
Thanks
I am trying to activate bullet simulation with “active” parameter after a certain frame using a POP wrangle DOP. It works correctly but if I try to activate the object after 2 seconds it does not work anymore.
I got the same results using sop solver, what am I missing?
Thanks
Rendering images into exr April 11, 2015, 6:23 p.m.
Well I tried to render out 16bit png with 2.2 gamma correction and 16 bit exr with no gamma correction and then loaded them into Nuke as sRGB and linear images and there still were differences.
It is impossible to see in brighter areas but very pronounced in the dark areas
It is impossible to see in brighter areas but very pronounced in the dark areas
Rendering images into exr April 11, 2015, 5:52 p.m.
But if exr has a higher bit depth, it should be capable of displaying the same colors jpg does, right? Mplay does not seem to care about the output format, and displays renders the same way - looking like the sRBG renders such as jpgs or pngs.
I suppose you can color correct the exr to look like the render view image but surely that is not the standard workflow?
I suppose you can color correct the exr to look like the render view image but surely that is not the standard workflow?