cesarve

cesarve

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how to seed random particle emission Nov. 26, 2003, 5:45 p.m.

Thanks for the help! I guess for now I'll just stick with converting to polys until a seed option become available. The overhead of converting to polys isn't bad at all. I guess I was hoping that there was a random seed entry somewhere I was missing


have a great day!
cesar

how to seed random particle emission Nov. 25, 2003, 4:44 p.m.

JColdrick
In Pops, did you try adding a Source POP, ref the NURBS surface, then select “Surfaces Random”?

Yes, that is how I setup my emitter in pops. You get a random emission, but what I would like to do is change the random seed and get a different random emission. Currently i get the same random emission every time. I was wondering if there was a simple way to seed the random particle generation.

thanks!
cesar

how to seed random particle emission Nov. 25, 2003, 1:50 p.m.

I was wondering if anybody could suggest a method on how to set the random seed when emitting from a nurbs surface. The only way I know how to seed particle emissions right now is to put a sort sop on the emitting geometry and emit from points. But this forces me to create a high density object which is what i'm trying to avoid.

thanks!