Thanks for the help! I guess for now I'll just stick with converting to polys until a seed option become available. The overhead of converting to polys isn't bad at all. I guess I was hoping that there was a random seed entry somewhere I was missing
have a great day!
cesar
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Technical Discussion » how to seed random particle emission
- cesarve
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Technical Discussion » how to seed random particle emission
- cesarve
- 4 posts
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JColdrick
In Pops, did you try adding a Source POP, ref the NURBS surface, then select “Surfaces Random”?
Yes, that is how I setup my emitter in pops. You get a random emission, but what I would like to do is change the random seed and get a different random emission. Currently i get the same random emission every time. I was wondering if there was a simple way to seed the random particle generation.
thanks!
cesar
Technical Discussion » how to seed random particle emission
- cesarve
- 4 posts
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I was wondering if anybody could suggest a method on how to set the random seed when emitting from a nurbs surface. The only way I know how to seed particle emissions right now is to put a sort sop on the emitting geometry and emit from points. But this forces me to create a high density object which is what i'm trying to avoid.
thanks!
thanks!
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