Alexandre Chekroun
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Recent Forum Posts
Partition by Bounds using Heightfields as Source Inputs Jan. 31, 2023, 1:55 p.m.
Hi,
I'm having issues partitioning a tiled terrain with other smaller terrains used like stamps when using Partition by Bounds in a top net.
As you can see, I have a simple heightfield split into 4 tiles, and some smaller terrains used as stamps to modify the input HF.
When using Partition By Bounds, it looks like intersections between the Bounding input and the Source input don't work as expected.
If I convert stamps HF to polygons, then the partitioning works as it should, but I need my HF stamps as is down the top net, and not the mesh versions.
I guess it has to do on how HF bounds are computed when intersecting the terrain tile and the stamps, but I'm stuck.
Does anyone have an idea on how to solve this issue?
Thanks!
Alex
I'm having issues partitioning a tiled terrain with other smaller terrains used like stamps when using Partition by Bounds in a top net.
As you can see, I have a simple heightfield split into 4 tiles, and some smaller terrains used as stamps to modify the input HF.
When using Partition By Bounds, it looks like intersections between the Bounding input and the Source input don't work as expected.
If I convert stamps HF to polygons, then the partitioning works as it should, but I need my HF stamps as is down the top net, and not the mesh versions.
I guess it has to do on how HF bounds are computed when intersecting the terrain tile and the stamps, but I'm stuck.
Does anyone have an idea on how to solve this issue?
Thanks!
Alex
Is this the correct case to use PDG? Nov. 11, 2019, 9:56 a.m.
Thanks for your suggestions, will try that
How to process the terrain splatmap? Oct. 31, 2019, 2:45 p.m.
Hi,
You can use the Volume Resample node to set the size of a specific Heightfield layer without affecting the height layer.
So you can have height at 1025 and splatmap at 1024 or 512 for example.
Hope it helps,
Alex
You can use the Volume Resample node to set the size of a specific Heightfield layer without affecting the height layer.
So you can have height at 1025 and splatmap at 1024 or 512 for example.
Hope it helps,
Alex