Evgeny Shpilivoi

cool1986vfx

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Recent Forum Posts

TOPs for randomize and output video May 5, 2019, 9:29 a.m.

hey there I think this is final tool for :

Wedging
Simulation :
-Cache or Pass without Cache
-Read Cache

Render
-Mantra and OpenGl Preview
-Convertion as Jpg

Post Effect
-Overlays Texts
-FPS

Video
-Render in 3 modes :
each wedge as separated video
each wedge as separated video + mosaic(tile everything)
mosaic(tile everything)
-Resize by percentage (if You have Big output mosaic video You can Reduce image size with percentage or exact Image format)

Clean features
-Flush Sim folder on begin
-Flush Render Folder on the begin
-Clean sim on the end
-Clean Render result on the end
-Clean everything and keep just video
-Keep Original OpenGl or Mantra Render as sequence

Fully works with Houdini FX 17.5.173

one more You can run that with cmd its there
https://www.sidefx.com/forum/topic/65077/?page=1#post-280894 [www.sidefx.com]

Fire matte Render May 3, 2019, 7:34 p.m.

hey there Thanks
meet same problem in Houdini 17
so found way to export that with Vector4Type working good!

PDG Animated Wedge April 21, 2019, 4:41 p.m.

Alright, here example where it works, but its request manipulation.

its really great if we are have on PDG Transfer animation or use checkbox for animated wedge range
Because with this system when we use wedge its no animation its just simply static range of values and in the feature its uses like a static value.

I Tried make it animated inside TOP node and direct path for attribute where is no luck, but I see it might works its just need work with that in the feature and/or include that features, ofcourse if SideFx found that useful

anyways if anyone have suggestion, really good to know

Thanks