Daniel Pastor
danjp
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Divergence Explaination June 29, 2017, 9 p.m.
Hey Everyone,
I am currently going through Knipping's Applied Houdini Volumes Courses and he just talked about the concept of divergence in a volume sim. I am still a bit confused on exactly what it is though. From what I know its little pops and puffs in your volume sim. I was wondering if anyone could better explain the concept of divergence to me.
Thanks!
I am currently going through Knipping's Applied Houdini Volumes Courses and he just talked about the concept of divergence in a volume sim. I am still a bit confused on exactly what it is though. From what I know its little pops and puffs in your volume sim. I was wondering if anyone could better explain the concept of divergence to me.
Thanks!
Random Rotation for each Primitive June 26, 2017, 7:25 p.m.
Konstantin Magnus
Try primitive wrangle, check “Do transformation” and putin the rotation fields.rand(@primnum)*45
So that seemed to work to be able to rotate the prims seperately, one more question, is there a way to set their pivot points to the center of each primitive instead of the centroid?
Random Rotation for each Primitive June 25, 2017, 2:26 p.m.
Hey Everyone!
Im kind of new to Houdini and I'm just trying to mess around with different things I can do with geo. I have this idea to take a polygon sphere and break out the primitives to be able to add rand rotation values to each primitive procedurally.
I have basically gotten the sphere created., I used a facet sop with unique points checked to separate all the primitives. Now I am struggling trying to find a way to be able to add a random rotation expression to each primitive individually so that each primitive rotates differently. In the end I want to create this sphere with each face vibrating differently.
Any Advice?
Im kind of new to Houdini and I'm just trying to mess around with different things I can do with geo. I have this idea to take a polygon sphere and break out the primitives to be able to add rand rotation values to each primitive procedurally.
I have basically gotten the sphere created., I used a facet sop with unique points checked to separate all the primitives. Now I am struggling trying to find a way to be able to add a random rotation expression to each primitive individually so that each primitive rotates differently. In the end I want to create this sphere with each face vibrating differently.
Any Advice?