dansidi

dansidi

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Crowds in Solaris/Lops/USD June 30, 2020, 2:03 p.m.

Hi Mark,

Thanks very much for your message.

Yes, the GL update issue is annoying.
Yes, the constant crashing when changing to the renderer from GL is very annoying.
Yes, there are gaps in the documentation regarding what I am attempting to do.
Yes, Houdini Crowd people are few and far between, so there is not that much specific help on this forum for us.
I usually get “I don't know about Crowds, but try this thing that works for RBDs” Of course it never works for crowds.

So thank you for taking time to try and answer my questions. I will have to go back into Solaris/Lops/USD and try it now.

Dan

Crowds in Solaris/Lops/USD June 30, 2020, 9:35 a.m.

OK, I've tried everything I can find/think of.

I'm going with ‘not possible at the moment due to user limitations’

Back to Mantra…

Thanks for attempting to help me, guys.

Crowds in Solaris/Lops/USD June 30, 2020, 6:38 a.m.

Or perhaps the materialVariation LOP is better for assigning random textures.

Something like this?




Which is, of course, not working.

Please can somebody help me: what is the correct workflow for assigning random textures on a shader, driven by a attribute on the geometry?