deadalvs

deadalvs

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Recent Forum Posts

Parallax Occlusion Shader for Mantra? June 28, 2019, 12:44 p.m.

HA!

great link, thank you!!

Parallax Occlusion Shader for Mantra? June 28, 2019, 11:49 a.m.

Hi,

for efficiently rendering detailed interiors .. does somebody have a workflow for creating a parallax occlusion shader in Mantra?

Inspiration is SpiderMan on PS4, see also https://www.youtube.com/watch?v=onKSZQQCgcQ. [www.youtube.com]


Any input welcome!
m.

Using VOP COP2 Generator output in texture map path, using op: June 24, 2019, 2:26 p.m.

Hi all,

I went ahead and asked support. The setup is correct except that no UV coords node can be plugged to the principled shader from the outside.

Reason why UV coords cannot be connected (from support):
“This has to do with the new materials and the way they work…
Because the principled shader is already a material with parameters promoted (not just a vop node), you cannot connect parameters into it. You will need to do so inside the principled shader (and promote the parameters to the top, if necessary).


I have attached a working file to this post (17.0, build 497).

Wanted to share this, hope it helps others.

Cheers,
matt