disaac

disaac

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Recent Forum Posts

Import CSV point data into CHOPs to create point cloud May 27, 2009, 5:08 p.m.

Hello,
I was wondering if anyone had some tips on solving this problem:
I have a CSV with rows of x,y,z,r,g,b (example point data see below)

18.4575042725, 40.3839797974, 0.525310218334, 14, 23, 9
-33.5587997437, 42.7639427185, 2.66937041283, 5, 9, 6
-19.4557685852, 46.8897819519, -0.801377654076, 5, 10, 4
-20.473154068, 46.5691757202, 0.612675786018, 5, 11, 6
-22.9291381836, 37.5237159729, 1.796454072, 12, 21, 10
-14.4379682541, 32.9907302856, -1.19661915302, 16, 29, 12
-16.1989040375, 32.5500946045, 0.791173398495, 9, 16, 6
-16.0637149811, 38.0328674316, -0.040184956044, 11, 23, 7


I would like to take this data and create a point cloud. Would the most efficient way be to import into CHOPs? If so, how should I format it so that I can have all the points together in 1 frame. Any advice would be greatly appreciated.

Thanks!!
Deb

Workflow: Maya character animation imported into Houdini May 21, 2008, 7:43 p.m.

Hi!

Newbie here. I have been searching this forum for related threads and still haven't found certain answers, I apologize in advance if I overlooked any that addresses these issues.

So I have a Maya background and am slowly learning Houdini, I am working on my student film and I am trying to get help from my fellow classmates who are all Maya users. I have many characters that need to be animated and this is what I wanted to get help on from them.

The problem is I want to get all these animated characters back into Houdini. Since the FBX import does not support skin weights, I would have to do double work: rigging+skinning in both Maya and Houdini. Will Skin weight export be available in the next FBX importer? If so I was just curious when that would be…

To work around this I was thinking that maybe I could export an obj sequence of the animated characters from Maya back into Houdini, bypassing the need for rigs completely. Is this a good or bad idea?

Ultimately I want to instance the character animation in Houdini.

Thank you!!
Deb