djluis001

djluis001

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Karma XPU not accurately rendering standard shaders May 22, 2022, 8:56 p.m.

mestela
Here's a hip of a stripey material built in materialx, it will work in both Karma CPU and XPU.
I was just wondering if it was possible to create those kind of pattern using MaterialX (as it seems there do not exist as "external" nodes themselves).

Thanks for sharing!

Karma XPU not accurately rendering standard shaders May 22, 2022, 8:51 p.m.

tamte
XPU doesn't use VEX so it will not work with VEX based patterns or shaders, use MtlX nodes inside of MaterialX Subnet or Karma MaterialX Subnet
Oh, I was not aware of the VEX-based stuff. To be honest I was just hoping that I was doing something wrong or that there was an easy workaround to that issue

I have checked the MaterialX stuff before, but I have only found very few info about that on the web.

Thanks for your reply.

Karma XPU not accurately rendering standard shaders May 22, 2022, 12:32 a.m.

I was checking the nodes in the Pattern menu (Ramps, Stripes, Bricker and so on), will using a Principled Shader. However it looks like all of those patterns do not work with XPU at all. It seems like all those nodes are completely ignored when connected to a shader.

I am kind of new to Houdini, so I am not sure if this "normal", or I am missing something here (?)