Enrique De la Garza
edlgm
About Me
CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
EXPERTISE
CG Supervisor
INDUSTRY
Advertising / Motion Graphics | Design
Houdini Skills
Availability
I am currently employed at Frame48
Recent Forum Posts
Mixing referenced materials July 2, 2026, 8:49 p.m.
The edit material network lop node got beefed up and seems very stable now, you can try to load both referenced materials there and mix them onto a third or just copy the contents onto a new material library.
workflow question July 2, 2026, 8:12 p.m.
For RBD objects you should be looking into the RBD procedural and it will save you a lot of export time. But yeah typically pre exporting parts of your graph that you are no longer tweaking, then sublayering them or referencing them back in will be better if you are at the last stage of just animating cameras or lights.
Custom aovs for materialX shaders. June 29, 2026, 8:35 p.m.
We usually do it this way if you don't care about using a Karma_AOV node.