Enrique De la Garza
edlgm
About Me
CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
EXPERTISE
CG Supervisor
INDUSTRY
Advertising / Motion Graphics | Design
Houdini Skills
Availability
I am currently employed at Frame48
Recent Forum Posts
Otis solver questions Sept. 24, 2026, 2:34 p.m.
Liesbeth_Levick
Unfortunately there isn't a velocity blend option in Otis. Your other option is to decrease the damping ratio on your muscles and tissue, to decrease the drag effect. This is a known issue with the damping in the Vertex Block Descent algorithm used in the Otis Solver, and our Otis developer is working on a solution for this.
Hey Liesbeth! How would you go about simulating a setup where the animated input is faking a slowmo moment? When I keyframe the time scale to match the slowmotion moment the inertia of the incoming animation pretty much coming down to a halt makes the muscle want to overshoot.
I noticed there's a new velocityblend option in 22 on the otisconfiguremuscleandtissue node but no matter what settings I put in there The muscle still wants to overshoot.
Any tips would be great! Cheers.
osd_scheme and subdivision viewport overrides Sept. 15, 2026, 5:16 p.m.
We also have an active RFE for this. I think its undesirable default behavior and hopefully we are able to set this through a env variable soon.
Change prim path without reference node? Sept. 10, 2026, 8:19 p.m.
restructure scene graph node should do the trick