Enrique De la Garza
edlgm
About Me
CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
EXPERTISE
CG Supervisor
INDUSTRY
Advertising / Motion Graphics | Design
Connect
LOCATION
Los Angeles,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Frame48
Recent Forum Posts
How to preview a materialx node? April 16, 2026, 1:54 p.m.
It has to be connected to something for it to work. This node is also extremely finnicky and causes a lot of crashes for us so beware. You can always drop a surface unlit shader and connect that to the output, very annoying and slow to work with but at least it doesn't crash 50% of the time.
Relative path for string primvar in Mtlx Shader April 8, 2026, 8:46 p.m.
tamte
Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs
If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string
That was it! Thank you Tomas!
Relative path for string primvar in Mtlx Shader April 8, 2026, 12:29 p.m.
Hello!
Is there any way to have relative path string primvars used in a shader actually resolve either by using some sort of Context option or other dark magic I'm not aware of?
Say for instance if I had an asset authored with string primvars and I moved it to a different server location I would like to point the string primvar to something like "my.usd/../../textures/my_texture.png"?
It seems like USD would have a tough time resolving this but I'd love to be wrong.
Is there any way to have relative path string primvars used in a shader actually resolve either by using some sort of Context option or other dark magic I'm not aware of?
Say for instance if I had an asset authored with string primvars and I moved it to a different server location I would like to point the string primvar to something like "my.usd/../../textures/my_texture.png"?
It seems like USD would have a tough time resolving this but I'd love to be wrong.